﻿using System;
using System.Collections.Generic;
using System.Text;
using com.lover.astd.common.model;
using com.lover.astd.common.config;

namespace com.lover.astd.common
{
    public interface ISettings
    {
        void setName(string name);
        string getName();
        void setVariables(User u, GameConfig conf);
        void init();
        void saveSettings();
        void renderSettings();
        void loadDefaultSettings();
    }
}
